L4D1 & L4D2 DLC: The Sacrifice

August 21st, 2010

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The new upcoming DLC for both L4D1 and L4D2 will feature the players taking control as the beloved L4D1 survivors: Bill, Francis, Louis, and Zoey. The DLC will also have an official revamped version of the campaign No Mercy from L4D1 ported to L4D2.

Other than this video, not much else has been revealed about the DLC as of now.

Michael J’s Family Forces PvZ Re-Design

July 28th, 2010

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Remember those Michael Jackson-looking zombies from Plants Vs. Zombies? Not anymore, you don’t. The MTV Multiplayer  blog has an announcement from PopCap which confirms that the Dancing Zombie is undergoing a redesign following complaints from the Michael Jackson estate, who wanna be startin’ something.

Read the rest on the site! Click the above image.

MJ Estate are a bunch of pansies. Popcap needs to grow some balls and tell them to hit the road.

The Charity Update

July 24th, 2010

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Every 25 people who donate, someone will destroy their golden wrench. (up to 4 golden wrenches) The donations are sent to charities to help hospitalized children.

Click the image for more information.

Engineer Update: Day 1

July 6th, 2010

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Just when you thought 100 exclusive yet golden wrenches weren’t enough: Valve announces the first day of the Engineer Update. The day has finally come, gentlemenne.

Our sentries sha’ll block out the sun! Click the above logo for the update page.

Oc_Garden

June 26th, 2010

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So I kinda got into mapping again.  I’ve been working on a map I decided to call “oc_garden.” It’s about a village that is known for its expensive and valuable crops and gardens. Flowers that can go for a fortune and are made it bouquets and all that shit. Along with some fruit and vegetables.

This entire foundation was run by a woman named Susan Jones, who passed away the previous year. Now, her three grandsons Ronnie, Mitch, and Kyle look after the garden in her place. But one day everything went to hell.. a short distance away from the garden was a base full of soldiers that had been there since Susan’s death. Now they’ve left the building and are attacking the village. Killing off countless citizens and destroying the crops.

The players must make their way through the village, past the gardens, and infiltrate the Combine base and take out their Administrator: Thomas Galahan alongside the brothers. Then, blow up the base! This map will feature (hopefully) a newly scripted weapon from the Half-Life 2 beta, the Fire Extinguisher. That way, you can put out the burning gardens, and clear paths that are covered in flames.

With that said, here are some screenshots. Feel free to send me ideas on things I should add! I plan to add some puzzles into the map as well.

So it’s finally released

June 5th, 2010

Whoop, this post is a week late, but after finally getting 1.35 out, i really wasn’t in the mood anymore to write anything and just wanted to relax.

So yeah, we finally did it, 1 1/2 years after releasing 1.34, we managed to release 1.35 which is completely done without the help of Skidz and Hyperjag3, the former creators of OC. And damn, it feels good seeing it all done and played with other people.

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Now it’s all about collecting bugs so we can fix them with the next hotfix/ patch. People already reported some stuff and we also found a few on our own.

After that we start preparing for our Steam release which will take us a while again, but it will be so worth it in the end!

Let’s see how the next few weeks go for OC, i really hope we attracted some more mappers and will see new maps released in the future, we really, really need more people mapping for oc.

If you really haven’t already, head over to the Obsidian Conflict website to check the news post and get your copy of 1.35!

On a side note, Mesark started updating his anime playermodels, adding some sexy jigglebones and generally improving them. So far only the Shana model is done, which you can already get by joining our server. Once he finishes the Taiga model, we will make a new post here, which will hopefully be soon!

Getting close to finish OC 1.35

May 10th, 2010

Yup, we just made a news post on the OC site announcing 1.35 to be released this month as well as an epic teaser trailer!

Most of the content is done and can be considered “final” for 1.35, only a few smaller things are left to do.

On my part it would be finishing up broken_escape_02b and _c which are 98% done, only very little visual polishing is needed as well as a bit of ent work, they are both 100% playable.

And then there’s broken_escape_02d, the finale map. This one’s only about 5% done so far, but this map only consists of very few areas due to being a “Last stand” kind of map and thus won’t take me long, i have the map fully thought out so its just down to getting it into hammer.

Reason why that map is still in such an early state is because it got scrapped and started over with a new concept 4 times. broken_escape_02 in general has gone trough a lot of changes over time, the one people will play in 1.35 is a lot different from what i had in mind when i first started with broken_escape_02 back in 2007.

After 1.35 i really want to make some sort of development video for broken_escape and some other maps, showing how they changed over time, showing scrapped ideas and all that stuff that makes people go “omg it would have been better if it still was like that!!” even though it was scrapped for good reasons.

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