Yup, we just made a news post on the OC site announcing 1.35 to be released this month as well as an epic teaser trailer!
Most of the content is done and can be considered “final” for 1.35, only a few smaller things are left to do.
On my part it would be finishing up broken_escape_02b and _c which are 98% done, only very little visual polishing is needed as well as a bit of ent work, they are both 100% playable.
And then there’s broken_escape_02d, the finale map. This one’s only about 5% done so far, but this map only consists of very few areas due to being a “Last stand” kind of map and thus won’t take me long, i have the map fully thought out so its just down to getting it into hammer.
Reason why that map is still in such an early state is because it got scrapped and started over with a new concept 4 times. broken_escape_02 in general has gone trough a lot of changes over time, the one people will play in 1.35 is a lot different from what i had in mind when i first started with broken_escape_02 back in 2007.
After 1.35 i really want to make some sort of development video for broken_escape and some other maps, showing how they changed over time, showing scrapped ideas and all that stuff that makes people go “omg it would have been better if it still was like that!!” even though it was scrapped for good reasons.
Remember back when this mod was Rebels vs. Combine? No? Well where were you at the time!? Jailbreak: Source has always been a mod of a lot of potentional, but was sadly not one of the very active mods around. It was rare there was a good server with people in it.
But have no fear, for yesterday, Jailbreak: Source 0.6 was released. This update adds several new weapons, improves the old ones, and makes the teams Dinosaurs versus Robots. How much more epic can you get?
2 pretty cool hl2 sp mods got released a few days ago.
First one and the one i had most fun with is “Research and Development”, the mod focuses a lot on puzzles, but that doesnt mean you dont get to kill stuff, they way you do it is just…different. I bet you never fought a strider with some weird self-built cart that has a propeller attached to it? well, play this mod and you get to chance to!
The mods quality is pretty high, both visual and gameplay-wise, the maps look top-notch and everything is pretty much thought out and balanced, so you shouldnt get bored or frustrated at any part of the mod.
Now to the 2nd one, “Half-Life 2: Mission Improbable”. This one isnt as long as R&D, its only 1 map so far, 2 other parts are supposed to come out, but it will keep you entertained for about 45 mins. Visual and gameplay quality in that map is pretty high, as expected by someone who already worked on commercial games like Bionic Commando and GRAW 2, he also made several other well-known maps for valve games before, like “dod_palermo” or “arena_offblast”.
The recently released beta of a mod called Bisounours Party has given me and Fox several hours of nonstop fun. Sadly, it came out on the same day the Billy Mays tribute Pitchmen marathon so I was doing a bit of multitasking at the time.
There are several gamemodes for this beta release:
* Deathmatch
* Team Deathmatch
* Domination (zone capture)
* Coop (your team versus zombies, cookies and pedobears)
* Forts (CTF but you can build things with chocolate and lego bricks)