Still going

Yeah it sadly gotten kinda quiet here again, but don’t worry this blog won’t die or something, we love it too much to let that happen!

We just don’t always have stuff to post, are not in the mood to or we are busy with other stuff.

Me for example is pretty busy with oc 1.35, which i hope we can release soon. We are way behind, but don’t worry, it will pay off. What was planned as a “small content update” with just a few new maps and little changes on the code now turned into a much bigger update with a very long changelist. Much more stuff has been changed/added code-wise and the same counts for maps and other misc. content, like for example the cs:s v_models now all have proper muzzleflashes and shell ejections.

The only work i have left for 1.35 is finishing broken_escape_2b and c, which are pretty close to completion. I also updated part 1 and 2a while i was at it, part 1 has gotten a few graphical improvements that were really needed, for example the sewers area where you fight the bigmomma.

We also now have our first donor feature, which makes your name match your personal color in scoreboard, chat, TargetID (the stuff other players see when they aim at you) as well as deathnotices.

You will see them in action in the screenshots below, which are from our 7 hours beta testing mostly on harvest. It was fun! <3

Oh and not to forget, rob was so cool to do the voice acting for broken escape 2, so lot of thanks to him!

Here is a test i made and recorded a while ago in case you are curious.

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